Category Archives: 2018 * Workshops | Atéliers

DHSITE 3312-A00. Introduction to Text Encoding

Contemplating a a text-encoding project? This introduction to the theory and practice of encoding electronic texts is for you. The course is also suitable for those who would like to better understand the philosophy, theory, and practicalities of encoding in XML (Extensible Markup Language) using the Text Encoding Initiative (TEI) Guidelines in order to aid others who are embarking on

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DHSITE 3312-C00. Data Curation: How to Preserve, Share, and Discover Datasets

This workshop will address topics in the curation of digital research data in each of the phases of its lifecycle, including its generation, acquisition, meta-data, archiving and retrieval. We will examine the structure and organization of research datasets in a sample of disciplines and examine how they are managed, referenced, used and re-purposed. The workshop will cover the identification and

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DHSITE 3311-A00. Introduction to 3D Printing

3D printing has become a popular tool in the maker community as well as in educational settings in recent years. It is not only used to make toys, prototype engineering projects or teach geometry and math, but you can make anything you want with limitless possibilities. This 10-hour workshop will introduce you to 3D modelling with various softwares, the intricacies

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DHSITE 3311-B00. Creative Data: New Media Interdisciplinary Design

This workshop will survey the theory and effects of quantifiable data on human activity, and will explore how an interdisciplinary design approach employing media with data processing can be a form of creative resilience. From new media visualization samples to common text applications, digital forms of data will be examined in open-source programs to offer an alternate means of producing

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DHSITE 3311-C00. 3D Selfie: Intro to Digital Sculpture

This workshop explores intersections between the enduring artistic motif of the self-portrait and new technologies. Students will learn how to digitally replicate their own faces and then print the final product in 3D. The workshop will offer a comprehensive introduction to 3D scanning, mesh-molding and 3D printing. Although oriented around the human figure, the workshop offers capabilities that go beyond

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DHSITE 3711-D00. Introduction à la ludologie | Introduction to Game Studies

Le jeu vidéo se retrouve depuis près de deux décennies au centre d’un champ d’étude interdisciplinaire dynamique, la ludologie, autrement connue sous son nom anglais de « games studies ».  Cet atelier invite les participants à s’initier au sujet par le biais d’une perspective historique, c’est-à-dire en faisant le survol double de l’histoire du jeu vidéo et de l’histoire dans

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DHSITE 3311-E00. Mapping and Spatial Methods for the Humanities

Most things happen somewhere, and mapping can be an effective technique for exploring, analysing, and presenting many types of data. This interactive workshop is designed for researchers who are interested in adding a spatial dimension to their research. In this 10-hour workshop, participants will be introduced to Geographic Information Systems (GIS) techniques from a humanist’s perspective. Starting from primary sources,

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DHSITE 3311-F00. Social Media Analysis

What does one’s lively presence in social media tell everybody else? Besides the latest updates on one’s travels, meals, and academic publications, social media offer a wealth of ‘unhealthy’ issues, such as  cyberbullying or depression. Can we solve those problems with specific intervention? This is an introduction to the methods and practices of online text analysis (natural language processing) for

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