DHSITE 3312-A00. Introduction to Text Encoding

xml-11Contemplating a a text-encoding project? This introduction to the theory and practice of encoding electronic texts is for you. The course is also suitable for those who would like to better understand the philosophy, theory, and practicalities of encoding in XML (Extensible Markup Language) using the Text Encoding Initiative (TEI) Guidelines in order to aid others who are embarking on a project or to facilitate the assessment of others’ TEI-based scholarship. No prior experience with XML is assumed, but the course will move quickly through the basics.

Number of hours: 18 (1.5 cr.)

Instructor: Constance Crompton | Tue – Fri, 09:00 AM – 12:00 PM; Tue – Thu: 02:00 PM – 04:00 PM

Room: Perez 302 (50 University Private)


DHSITE 3312-B00. Intro to NLP and Network Apps

data vizualizationThe machine will read and write in our own language, if we can speak its own language. And if we do, it will help us understand our language better, and thus read, understand, and critically assess texts faster, better, and in greater amounts than we could ever do on our own. It will actually be able to do all this for us on its own. That is natural language processing—NLP. And that involves automatically reading countless texts and comparing their most salient features in a matter of seconds. Books, collections, whole libraries, and entire literatures can thus be automatically analyzed and visualized as networks based on these shared or distinctive features. Assembling and exploring those networks is not only incredibly fun, it will also help to better posit the question: what is the most comprehensive meaning of our linguistic textual culture?

Although the course requires a certain amount of coding in Python, no coding skills are assumed.

Number of hours: 18 (1.5 cr.)

Instructor: Chris Tanasescu | Tue – Fri, 09:00 AM – 12:00 PM; Tue – Thu: 02:00 PM – 04:00 PM

Room: MRT 0022 (65 University Private)


DHSITE 3312-C00. Data Curation: How to Preserve, Share, and Discover Datasets

data curation

This workshop will address topics in the curation of digital research data in each of the phases of its lifecycle, including its generation, acquisition, meta-data, archiving and retrieval. We will examine the structure and organization of research datasets in a sample of disciplines and examine how they are managed, referenced, used and re-purposed. The workshop will cover the identification and formats for data, the metadata standards used for documenting data (such as DDI), their publication in data archives and repositories, the application of linked-data in the digital humanities and some of the technologies for data analytics, including visualization tools. Some of the social aspects of data management such as sharing and attribution, data-management policies, open access and privacy will also be addressed.

Number of hours: 18 (1.5 cr.)

Instructor: André Vellino | Tue – Fri, 09:00 AM – 12:00 PM; Tue – Thu: 02:00 PM – 04:00 PM

Room: MRT 0036 (65 University Private)

DHSITE 3311-A00. Introduction to 3D Printing

Design Ball 3d Printing3D printing has become a popular tool in the maker community as well as in educational settings in recent years. It is not only used to make toys, prototype engineering projects or teach geometry and math, but you can make anything you want with limitless possibilities. This 10-hour workshop will introduce you to 3D modelling with various softwares, the intricacies that can go with printing a model in 3D as well as other technologies like 3D scanning, time permitting. You will learn 3D modelling from scratch with primitive and more advanced softwares, to edit an existing 3D model for your needs, to use 3D printer slicers to obtain a successful print, the fundamental mechanics of a FDM (Fused Deposition Modeling) 3D printer and some finishing processes for 3D prints.

Number of hours: 12 (1 cr.)

Instructor: Justine Boudreau | Tu – Wed, 09:00 AM – 12:00 PM; 02:00 PM – 05:00 PM

Room: CoFab Makerspace LRR218 (100 Laurier Avenue)

DHSITE 3311-B00. Creative Data: New Media Interdisciplinary Design

IMG_3773This workshop will survey the theory and effects of quantifiable data on human activity, and will explore how an interdisciplinary design approach employing media with data processing can be a form of creative resilience. From new media visualization samples to common text applications, digital forms of data will be examined in open-source programs to offer an alternate means of producing insights through the creative design process. Attendees will participate in a workshop designed to critically examine the challenges and beauty of automated environments.

Number of hours: 12 (1 cr.)

Instructor: Jay Irizawa | Fri, 03:00 PM – 07:00 PM; Sat, 09:00 AM – 12:00 PM; 02:00 PM – 7 PM

Room: MRT0022 (65 University Private)


DHSITE 3311-C00. 3D Selfie: Intro to Digital Sculpture

digital sculpt_2This workshop explores intersections between the enduring artistic motif of the self-portrait and new technologies. Students will learn how to digitally replicate their own faces and then print the final product in 3D. The workshop will offer a comprehensive introduction to 3D scanning, mesh-molding and 3D printing. Although oriented around the human figure, the workshop offers capabilities that go beyond an artistic context. Students will be able to translate this practical knowledge into many other applications such as digital fabrication, virtual reality, gaming and design.

Number of hours: 12 h (1 cr.)

Instructor: David McDougall | Wed-Thu, 09:00 AM – 12:00 PM; 02:00 PM – 05:00 PM

Room: SMD041 (60 University Private)

DHSITE 3711-D00. Introduction à la ludologie | Introduction to Game Studies

Le jeu vidéo se retrouve depuis près de deux décennies au centre d’un champ d’étude interdisciplinaire dynamique, la ludologie, autrement connue sous son nom anglais de « games studies ».  Cet atelier invite les participants à s’initier au sujet par le biais d’une perspective historique, c’est-à-dire en faisant le survol double de l’histoire du jeu vidéo et de l’histoire dans le jeu vidéo.  Par la théorie et la pratique (c’est-à-dire en jouant !), nous explorerons un certain nombre de questions fondamentales. Comment peut-on apprendre par le jeu?  Les jeux qui mettent en vedette l’histoire canadienne – et tout particulièrement ceux qui abordent les enjeux brûlants de la colonisation et de l’autochtonie – nous serviront de laboratoire. 

Number of hours: 12 (1 cr.)

Instructor: Jean-François Lozier | Thu-Fri, 09:00 AM – 12:00 PM; 02:00 PM – 05:00 PM

Room: FSS1005 (120 University Private)