Through lecture, discussion, and hands-on activities, this workshop offers a critical introduction to the study of games and game development. Discussions will analyze games as both a cultural object and a potential tool for humanities research. Games provide an environment for unique learning experiences that engage players in ways not possible in other media. This workshop will consider how narrative, mechanics, and simulation create a space for engaging players in critical thought. Participants will play and consider a selection of short games that exemplify the use of games as critical works, and also have the opportunity to apply this knowledge to create a functional game prototype using free, user-friendly software. No gaming or coding experience necessary!
Instructor: Sarah Thorne (Carleton University)